"," and "." could also be used to strafe with a single key press, but this seems like a bit of an afterthought and was not mentioned in the manual. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.Some of the ports are replications of the DOS version, while others differ considerably, including. Doom is one of the most widely ported video games. In the case of doom specifically, the arrow keys were used for moving/turning, control was used for firing, alt was used as a strafe-modifier and space was used as the activate button. The present article is a list of platforms to which Doom has been ported. Weapon selection was on the number keys, which was easy to remember, but not so convenient to press. Other important controls were typically in locations intended to be convenient for the left hand, often on modifier keys (presumably to minimize the possibility of key rollover issues). The default control setup in many FPS games of that era (at least, Wolf3D, Doom, Duke3D, and Quake), revolved around using the right hand on the arrow keys for moving forwards/backwards and for turning. In FPS games of that era, players were not expected to (and in the case of doom, could not) explicitly aim vertically, they just had to aim horizontally and the game would take care of the vertical component.
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